Friday, August 9, 2013

Aef's Skyrim Mods List



Here is a list of all the mods I use in my Skyrim game.  This list will probably be added to as I discover new and awesome mods :D
 

Skyrim Mods List


Abodes


Breezehome More Lights
Dragonius Tower
Hunters Cabin of Riverwood
Lakeside Hideaway
Limbwood Manor
The Asteria

Animals, creatures, mounts


83Willows 101BugsHDInsects
Dragon Remains
Non-hostile Bears
Peaceful Mudcrabs
Real Red Fox
Unicorn – Faithful Companion
Zebra Mount Oreo

Animations


3rd Person Animation Mod - Dual Wield Sprint
Bowlegged jump animation Fix
Casual bow animations
Dual Wield Blocking Animations

Armour


Better Fitting Glass Helmet
Dude where’s my pants - Leather Armor
Dwarven Mechanical Equipment
Dwemer Goggles and Scouter
Helmet Toggle
Mystic Elven Armour – standalone

Audio


Clanking Armour
Muffle Heimskr
No Sneak Attack Sound
Skyrim - Player Re-Voiced - Elven Races Complete - Male
Smooth blade draw and Sheathe
Sounds of Skyrim - The Wilds
Sounds of Skyrim – The Dungeons
Sounds of Skyrim – Civilization
totally epic music battle dragons
Underwater Swimming SFX Fix

Bug Fixes


Breezehome Shadow Striping Fix
Staff of Magnus Absorb

Castles


High Hrothgar Reborn
No longer available

Cities, towns, villages, hamlets


Beautiful Riften
Beautiful Whiterun
Cleaner and Brighter Windhelm
Fantasy Markarth
Ivarstead Expanded

Clothing


Bandolier – Bags and Pouches
Cloaks of Skyrim
Improved NPC Clothing – High Res
Left Hand Rings
Mage Backpack
Sabre Gear Backpack
Winter Is Coming

Combat


Deadly Combat
Dual Wield Parrying
Enhanced Enemy AI

Companions – Other


Lydia – get out of my bedroom

Environmental


Intricate Spider Webs
Lush Trees and Grass
No longer available
Realistic Lighting Without Post-Processing
W.A.T.E.R – Water And Terrain Enhancement Redux

Gameplay


Achieve That!
Arrows and Bolts Tweaks
AutoSave Manager
Better Archery Eagle Eye Perk
Bloody Facials
Harvesting animation
Mage-Friendly Dragon Priest Masks
Move It Dammit For NPC Companions and Followers
Realistic Ragdolls and Force
Shut Up Guards and No Skill Comments
Swift Potion Auto-Potion System
AE Animations
http://skyrim.nexusmods.com/mods/23906/
Wearing Faction Armour causes Aggression 
http://skyrim.nexusmods.com/mods/34031/ 
Realistic Humanoid Movement Speed
http://skyrim.nexusmods.com/mods/32229/


Guilds and Factions


Thieves Guild Requirements – No Auto Quest Start
Collage of Winterhold Entry Requirements

Hair


All hairs for non-beast races
ApachiiSkyHair

Immersion


Blacksmithforge Water Fix
Dovahkiin Relaxes Too
Expanded Winterhold Destruction Ruins
Immersive Skyrim Thunder
LIAT – Lively Inns And Taverns
Lore-Based Loading Screens
Makers Mark Ingots
Realistic Room Rental
Traps Make Noise
Traps Make Noise Follower Safety Patch
TTYM - Think To Yourself Messages
Wet and Cold
Sit Anywhere
Drinking Fountains of Skyrim 
http://skyrim.nexusmods.com/mods/24282/
Subliminal Traps 
http://skyrim.nexusmods.com/mods/2653/

Items and Objects – Player


Arrowsmith
Improved Skill Books

Items and Objects – World


Craftable and Placeable Havok-enabled Bedrolls
Long Lost Smelters of Skyrim
Super Realistic Ore Textures

Landscape


HiRes Legible Road Signs
HiRes Tree Stumps
Ultimate Skyrim - Riverwood Edition

Locations – Vanilla


Breezehome Enchanter
Riften Back Entrance - Thieves Guild

Magic – Alchemy, potions, poisons and ingredients


Addictive Skooma 
http://skyrim.nexusmods.com/mods/9315/
Harvest Overhaul
http://skyrim.nexusmods.com/mods/16553/ 
Radiant and Unique Potions and Poisons HD

Magic – Gameplay


Invested Magic - A Better Magic Paradigm

Magic – Spells and Enchantments


Conjure Rideable Ethereal Horse Spell
Night Eye Illusion Spell
Warmer Magic Lights
Midas Magic

Merchants


Klimmek the Small Time Trader of Ivarstead
Windhelm Merchant - Rita the Fletcher

Miscellaneous


Buildable Chests and Containers with Advanced Placement
Christmas Lanterns
Conjurable Chest and Crafting Furniture Spells
Guards guard the player from thugs
No longer available
Kill Them Generals
More Craftables
Unique Region Names
Vals Crafting Meltdown

Models and Textures


aMidianBorn Armours
aMidianBorn Book of Silence – Weapons
Better Gold
Beviers Black Thieves Guild Armors
Book Covers
Calientes Female Body Mod Big Bottom Edition -CBBE-
Covereyes
Eyebrows Match Hair
Handsome male elves and humans
High Quality Grindstone
High Quality Workbench
Human Eyes For Elves
Landscape Texture Pack
New Thinner Torch
Nicer Snowflakes
No More Blocky Faces
SEAMLESS cleaner Male Skin
Ultimate Solitude

NPCs


Bards Sing on Request Only
Nazeem the Slave
Stormcloaks_n_Guards_with_Faces

Overhauls


DSAMG - Dragon Soul Absorb More Glorious
Lock Overhaul

Patches


Unofficial Skyrim Patch
EZ2C Dialogue Menu - configurable - better navigation and control

Quests and Adventures


Quest Eraser -- Remove Quest Objectives from Your Journal
Sell Unusual Gems - Stones of Barenziah
The Choice Is Yours - Fewer Forced Quests - Improved Dialogue Options
The Paarthurnax Dilemma

Races, Classes, Birthsigns


Better Females by Bella
Better Females by Bella – Less Makeup Version 2

User Interface


A Quality World Map - With Roads
A Thinner Compass
Categorized Favorites Menu
EzEs -Colored Map Markers
HotKeys++
Immersive HUD – iHUD
No Boring Sleep-Wait Menu
No Menu and Loading Smoke
Race Menu
SkyUI
Unread Books Glow

Utilities


BLESSINGS - Altar Descriptions
Follower Trap Safety

Visuals and Graphics



Belt-Fastened Quivers
http://skyrim.nexusmods.com/mods/35717/
Enhanced Blood Textures
Footprints
Glowing Ore Veins
Lanterns of Skyrim
Lanterns of Skyrim – Bridges
Pilgrims Delight - High Hrothgar Shrine Retextures
Skyrim Sunglare
Static Mesh Improvement Mod

Weapons


Dwarven Condenser - Animated Steam Staff
Dwemer Autoblade
Extended Vanilla Weapons
Insanitys Dragonbane
Weapons of the Third Era MoS edition
http://skyrim.nexusmods.com/mods/12892/

Thursday, July 25, 2013

Intro for A.S.G.A.R.D











Intro for my upcoming Skyrim gameplay series A.S.G.A.R.D, please check it out! :D

Wednesday, April 4, 2012

Mass Effect: Beginning of an Epic


There have been many games in history that have stood out from the crowd as shining examples of what can be done with storytelling in the video game genre.  One of the more recent ones is Mass Effect, telling the story of how every fifty thousand years a race of sentient machines, known as the Reapers, come to wipe out all organic life in the galaxy.  Mass Effect is a masterpiece from Bioware, and with this game the company has definitely lived up to its stellar reputation. 

There is a lot to talk about in this review.  I’ll start off with the story.  The story of Mass Effect follows the adventures of Commander Shepard, a now famous figure in the rogues’ gallery of video game heroes.  Like Master Chief, if the name Shepard is mentioned in video game discussion it is often instantly recognised.  Mass Effect has a very well written story, with interesting and likeable characters, excellent dialogue and brilliant voice acting.  First and foremost, someone I recognised was Seth Green in the role of Joker.  Seth Green is brilliant in this role.  While I didn’t recognise any of the other voice actors at first, they still do a great job.  Later in the game Lance Henriksen’s much appreciated voice crops up in the role of Admiral Steven Hackett.  The amount of voiced dialogue in the game is impressive – the player has a choice of what to say in each conversation, but this also varies depending on whether they’re using male or female Shepard and also whether Paragon or Renegade.  My first playthrough I used a mostly Paragon male Shepard, with the second playthrough as a mostly Renegade female Sheppard – it’s a lot of fun hearing the completely different attitude the character has.  Then there’s all the voiced dialogue for all the NPCs you’ll meet – and that’s a lot. 

Bioware have gone to great lengths to not only write a good story but to make a realistic and believable universe.  Mass Effect is filled with a myriad of races, each with their own culture and society, and while not on the same scale as Star Wars, it has much more depth and detail than most video game franchises.  There is a massive amount of detail in the game, including worlds, solar systems, technology, weapons and locations.  The level design is stunning – areas such as the Wards and the Presidium come across as real places that I would love to visit and experience in real life.  The amazing graphics in Mass Effect make these places so much more real, and are some of the best I’ve seen in a video game.  A special mention must go to the Normandy – this is truly a remarkable experience, even if it seems a bit bare in places (namely the captain’s cabin).  Being able to wander around your own starship and talk to your crew is pretty damn awesome when you’re not doing missions.  In addition, the design of the Geth are pretty inspiring – rather than your usual clunky, angular droids, the Geth look organic.  There is a particular type of Geth that look similar to robotic frogs, with the agility to match.  The Geth are organic-looking synthetics.  This is something I have yet to see in another franchise and so is quite original.  There is a large variety of enemies in the game too, so it doesn’t get bland fighting the same ones all the time.  Character customisation is also pretty good.  I think a few more hair and facial hair options would’ve been better, but combined with the awesome graphics Shepard looks very realistic (except for Bajo’s.)

Sound and Music: essential aspects of any great video game.  Mass Effect has excellent ambience, whether walking through the upper wards, chilling in the Flux nightclub or battling Geth on Feros, the sound of Mass Effect is always good.  I especially love the theme that plays when Shepard is inducted into the Spectres: it’s very heroic and uplifting.  Throughout the game the music is always appropriate and powerful.  It’s also worth noting that composer Jack Wall has the game Myst: Exile on his resume, so he’s no stranger to awesome soundtracks it seems. 

Despite having excellent presentation, I am divided on the gameplay of Mass Effect.  This is due to the main missions relying on a six-wheeled vehicle called the Mako.  Basically you get dropped from your starship onto the planet and have to drive across the planet’s surface to the mission destination in the Mako.  While the idea isn’t a bad one, the controls of the Mako are frankly quite terrible.  They are very sensitive, so it’s hard to keep driving in a straight line, and the machine gun is quite pathetic.  There is a cannon, but after every shot you have to wait 5 seconds or so before firing again and the targeting system while driving the Mako at the same time is very bad.  The amount of times I had the Mako destroyed whilst trying to fight in it during my first playthrough drove me crazy, and although during my second time I found it a little easier, it was still massively frustrating having to replay sections of the game due to the insane vehicle controls.  There were occasions where the Mako would get stuck on a mountain or a Geth shield wall during which I could do nothing but get shot, continuing to take damage.  I was very glad when the Mako is consequently destroyed in the final battle against Saren. 

Mako aside, the gameplay is very good.  Mass Effect is a mix of third-person shooter and role-playing game.  While I have heard it claimed that it will neither satisfy fans of shooters or rpgs, I have to disagree.  Mass Effect perfectly blends the two genres, giving the satisfaction of blasting bad guys with the fun of levelling up and growing more progressively powerful as a result.  It is not a strictly linear game – while you do have a main mission, there are many side missions, called ‘Assignments.’  Apart from a few frame rate issues, I found the squad gameplay very smooth.  I played this on the XBOX 360; it could differ on a PC.  Whenever you initiate conversation with an NPC you choose what you want to say, and the conversation plays out in mini cut scenes.  It looks gorgeous.  Also, missions and assignments can play out differently depending on what responses you give in conversation.  Mass Effect is a very slick and beautiful world to explore.  While the map is very simple, it’s usually easy to navigate.  The Galaxy Map is a visual delight.  I would have liked a little more planetside exploration outside the Mako, but on the whole exploring the galaxy and wandering around is pretty awesome.  You always have two squad members with you.  Different squad members have different skills and abilities, and although sometimes the AI can act stupidly, such as getting in the player’s way or shooting at walls, squad members usually act intelligently in combat.  Squad healing is another annoying aspect of the game, as you can only heal yourself with medi-gel and once used you have to wait a rather long time as it ‘recharges.’  Therefore sometimes you find yourself with no means of healing whilst taking serious damage.  Health regen, while it is available, is only applied to armour upgrades.  Upgrades are useful, as you can enhance your weapons and armour with passive abilities.  The downside is that you collect a hell of a lot of these; it is quite tedious going through them all trying to decide which ones to get rid of and assigning them to various squad members.  Also something I find quite superfluous is the fact that each squad member, including Shepard, has four weapons – assault rifle, shotgun, sniper rifle and a pistol.  While it is advantageous to have a couple different ones at your disposal, it undermines the point of having multiple squad members – the idea is that you have different squad members with different weapons to give variety.  Giving each squad member four different weapons takes it a little far I think, especially if you have to apply upgrades to all weapons on all squad members.  Now that is tedious.  Both playthroughs I pretty much stuck with one type of weapon.  If you do this, and also stick to the same team throughout the game, it minimises inventory management and makes the gameplay much smoother. 

A special mention should go to the romance option in Mass Effect.  Assuming you choose the right dialogue options you can actually have a relationship with one of your team members, and be rewarded with a sex scene at the end of the game.  This is particularly satisfying for a video game, as you get close to the characters in a game such as this.  I would like to see a lot more of this sort of thing in video games, as it increases the facets of game characters and makes them a lot more likeable and believable. 

I should also mention the different classes to play in Mass Effect.  There are six different classes, three of which are basically full combat, full techie and full biotic.  The other three are variations on the combinations of these.  My first playthrough I used a Soldier, (full combat) and found it very satisfying.  My second playthrough I decided to try out the biotic powers with a Vanguard (combat/biotic) and although I had a slightly harder time in the battles, it was much more satisfying as I had to strategise what abilities to use against certain foes instead of just blasting everything.  The difficulty in the game can be changed at almost any time during play so if you find a particular fight too hard you can do it again at an easier difficulty.  The game also auto-saves quite often, although it is advisable to save manually before and after fights to save yourself unnecessary frustrations if it doesn’t go down as well as you planned. 

Mass Effect has secured its place on the stage of video game legends.  It’s not a perfect game, but it has definitely established itself as a massive, beautiful world filled with detail, action and adventure.  It certainly tells one of the greatest stories in video game history, and still has the awesome gameplay to back it up.  Mass Effect’s beautiful graphics and story, likeable characters, great gameplay and flawless music combine to overcome its few flaws.  If it wasn’t for the Mako, I would definitely give Mass Effect a 9.  As a result it still earns an 8.5 from me.

Saturday, December 3, 2011

Soundtrack to your Life

Recently, a friend of mine made a series of posts about his favourite tracks from video game soundtracks.  As a fan of game music myself, and a bit of a collector of game soundtracks, since I have over 150 of them, I thought I'd post a few of my own favourites.  I won't be saying that much about the music as I don't really want to rabbit on that much, but have a listen and see what you think. 

Morrowind was a great game in its own right, an open world RPG that was staggering in its beautiful landscapes and scope for adventure.  While a lot of the music didn't really stand out to me, this theme tune in particular did - it speaks of a vast, spectacular adventure filled with tales of heroism and glory.  The new Elder Scrolls V: Skyrim harkens back to this game with its dwemer ruins and I'm sure some of the music for Skyrim has been taken from Morrowind. Credits to Jeremy Soule, he's da man.

Dungeon Lords - while the game may have been the worst RPG of all time, and led me to buy a new computer, this theme tune is ultimately what drew me in.  It lures in the adventurer with the promise of clashing weapons, dark dungeons and high adventure.  Pity about the end results.

I have yet to finish Dungeon Siege, as I was playing a borrowed copy, but this music, speaking of a vast journey across a land filled with danger, makes me wish that one day I could return to the world of Dungeon Siege.  Composer - Jeremy Soule again.

Vast, sweeping fantasy soundscapes such as this is part of the reason I love fantasy games.  Guild Wars: I wish I'd played it more, but I just couldn't get it into it.  Perhaps that will change with the upcoming MMO Guild Wars 2, which promises to revolutionise RPGs.  The music however is the fantastic stuff of legends.  Oh by the way, guess who composed this - that's right Jeremy Soule again.

  Speaking of MMOs, this song from MMORPG King World of Warcraft proves why WoW is one of the greatest RPGs of all time - not only does it have the great gameplay, the high sales, the awesome presentation, the really good people fanbase, and the creative talent but also the composers to make a truly epic masterpiece. 

Another massively awesome theme tune from a great RPG.  These songs are all fantasy by the way.  I am a fan of fantasy games, so naturally most of my soundtracks are fantasy or science fiction.  Like Dungeon Siege, I never got to finish Baldur's Gate II: Shadows of Amn, this time it was something to do with having to control more than one character.  The music however, is epic, its from Jeremy Soule - again.  That man is a LEGEND AMONG VIDEO GAME MUSIC PEOPLE. 

Dragon Age (a review of it can be seen elsewhere on this blog) had two sides to it.  The good side was its presentation, of which it was epic.  The music is classic fantasy adventure but this theme in particular was awesome, telling of a dark world beset by a rising evil. 

Now THIS song is truly epic fantasy action adventure!!!  This song makes me want to seize up a sword and charge into battle - FOR GLORY!!!  While the music of Castle Crashers is pretty awesome on the whole, the main theme really does give the impression of a mighty adventure filled with heroic battles and sweeping landscapes.

Soul Reaver - this has some of the best music out there.  This main theme gives a sense of darkness, of danger, and wild adventure in a land corrupted and wasted by one man's greed.  This is definitely one of my fave tracks of any soundtrack, game or otherwise.  Halfway through it also tells of a fall and redemption and ultimate revelation at the end.  This is a masterpiece, composed by Kurt Harland, of the band Information Society. 

So that's a look at some of my fave fantasy video game themes.  Hope you enjoyed listening.

Aef